Classes provide natural strengths and cheaper skill growth, but nearly every skill remains learnable by every character.
Knight
A disciplined protector who excels at defense, leadership, and direct confrontation.
Favored: melee · defense · leadership
Level 10 paths
Guardian · Warlord · Duelist
How this class grows
Favored skills: melee · defense · leadership · intimidation · athletics
Starting talents: Shield Wall · Commanding Voice · Duelist Training
Specializations: Guardian: Master protection, interception, and defensive control. · Warlord: Turn leadership into battlefield and political power. · Duelist: Specialize in precision, counters, and dangerous single combat.
Rogue
A flexible infiltrator skilled at stealth, deception, theft, and exploiting openings.
Favored: stealth · thievery · lockpicking
Level 10 paths
Assassin · Spy · Master Thief
How this class grows
Favored skills: stealth · thievery · lockpicking · deception · investigation
Starting talents: Lockmaster · Silver Tongue · Quick Hands
Specializations: Assassin: Exploit surprise, preparation, and vulnerable targets. · Spy: Master false identities, secrets, and social infiltration. · Master Thief: Become exceptional at locks, traps, theft, and escape.
Mage
A trained wielder of arcane power with broad magical and scholarly options.
Favored: arcana · investigation · history
Level 10 paths
Elementalist · Spellbinder · Arcanist
How this class grows
Favored skills: arcana · investigation · history · occult · crafting
Starting talents: Arcane Sight · Controlled Burst · Spell Memory
Specializations: Elementalist: Control destructive and environmental elemental magic. · Spellbinder: Specialize in wards, control, bindings, and counter-magic. · Arcanist: Pursue flexible high-level magical knowledge and strange solutions.
Ranger
A tracker and survivalist who dominates wilderness travel, scouting, and ranged combat.
Favored: tracking · survival · archery
Level 10 paths
Hunter · Scout · Beastwarden
How this class grows
Favored skills: tracking · survival · archery · navigation · animalHandling
Starting talents: Trail Reader · Deadeye · Pathfinder
Specializations: Hunter: Track and defeat dangerous beasts and humanoid prey. · Scout: Excel at reconnaissance, mobility, and avoiding danger. · Beastwarden: Develop powerful bonds with animals and magical beasts.
Healer
A medical and protective specialist who keeps allies alive and understands bodily and supernatural afflictions.
Favored: medicine · insight · religion
Level 10 paths
Physician · Lifebinder · Plaguewarden
How this class grows
Favored skills: medicine · insight · religion · alchemy · investigation
Starting talents: Field Surgeon · Diagnostician · Protective Rite
Specializations: Physician: Master medicine, surgery, and treatment of physical ailments. · Lifebinder: Use restorative magic and protective bonds. · Plaguewarden: Specialize in disease, poison, quarantine, and corrupted life.
Occultist
A student of spirits, curses, forbidden rites, and truths most sensible people leave buried.
Favored: occult · religion · arcana
Level 10 paths
Spirit Caller · Hexer · Void Scholar
How this class grows
Favored skills: occult · religion · arcana · insight · history
Starting talents: Speak the Name · Grave Whisper · Ward Breaker
Specializations: Spirit Caller: Communicate with and command spirits at increasing risk. · Hexer: Manipulate curses, bargains, and lingering supernatural effects. · Void Scholar: Pursue dangerous knowledge beyond ordinary magical traditions.
Berserker
A relentless physical combatant who turns pain, momentum, and fury into terrifying force.
Favored: melee · athletics · intimidation
Level 10 paths
Ravager · Ironblood · Warborn
How this class grows
Favored skills: melee · athletics · intimidation · survival · defense
Starting talents: Battle Fury · Break Through · Refuse to Fall
Specializations: Ravager: Maximize overwhelming offense and destruction. · Ironblood: Become brutally difficult to kill or disable. · Warborn: Turn fury into tactical pressure and fear.
Bard
A charismatic manipulator of stories, morale, secrets, and social situations.
Favored: persuasion · deception · insight
Level 10 paths
Diplomat · Trickster · Lorekeeper
How this class grows
Favored skills: persuasion · deception · insight · history · leadership
Starting talents: Read the Room · Captivating Story · Rumor Network
Specializations: Diplomat: Master negotiation, mediation, and political influence. · Trickster: Weaponize deception, misdirection, and social chaos. · Lorekeeper: Turn stories, history, and forgotten knowledge into practical power.
Alchemist
An experimental problem-solver who creates potions, toxins, tools, and controlled disasters.
Favored: alchemy · crafting · medicine
Level 10 paths
Bombardier · Mutagenist · Master Apothecary
How this class grows
Favored skills: alchemy · crafting · medicine · investigation · arcana
Starting talents: Quick Brew · Volatile Mix · Toxin Sense
Specializations: Bombardier: Specialize in explosives, incendiaries, and battlefield mixtures. · Mutagenist: Create temporary bodily alterations with unusual tradeoffs. · Master Apothecary: Excel at restorative, toxic, and utility preparations.
Warden
A guardian of old places and living systems who blends nature lore, magic, and protection.
Favored: survival · animalHandling · religion
Level 10 paths
Grovekeeper · Stormwarden · Wildshaper
How this class grows
Favored skills: survival · animalHandling · religion · tracking · medicine
Starting talents: Rooted · Wild Sense · Beast Speech
Specializations: Grovekeeper: Master healing, growth, and protection tied to living places. · Stormwarden: Channel weather, terrain, and forceful natural magic. · Wildshaper: Develop transformative bonds with beasts and primal forms.