Character system · v1.0

Launch classes

Classes provide natural strengths and cheaper skill growth, but nearly every skill remains learnable by every character.

Knight

A disciplined protector who excels at defense, leadership, and direct confrontation.

Favored: melee · defense · leadership

Level 10 paths

Guardian · Warlord · Duelist

How this class grows

Favored skills: melee · defense · leadership · intimidation · athletics

Starting talents: Shield Wall · Commanding Voice · Duelist Training

Specializations: Guardian: Master protection, interception, and defensive control. · Warlord: Turn leadership into battlefield and political power. · Duelist: Specialize in precision, counters, and dangerous single combat.

Rogue

A flexible infiltrator skilled at stealth, deception, theft, and exploiting openings.

Favored: stealth · thievery · lockpicking

Level 10 paths

Assassin · Spy · Master Thief

How this class grows

Favored skills: stealth · thievery · lockpicking · deception · investigation

Starting talents: Lockmaster · Silver Tongue · Quick Hands

Specializations: Assassin: Exploit surprise, preparation, and vulnerable targets. · Spy: Master false identities, secrets, and social infiltration. · Master Thief: Become exceptional at locks, traps, theft, and escape.

Mage

A trained wielder of arcane power with broad magical and scholarly options.

Favored: arcana · investigation · history

Level 10 paths

Elementalist · Spellbinder · Arcanist

How this class grows

Favored skills: arcana · investigation · history · occult · crafting

Starting talents: Arcane Sight · Controlled Burst · Spell Memory

Specializations: Elementalist: Control destructive and environmental elemental magic. · Spellbinder: Specialize in wards, control, bindings, and counter-magic. · Arcanist: Pursue flexible high-level magical knowledge and strange solutions.

Ranger

A tracker and survivalist who dominates wilderness travel, scouting, and ranged combat.

Favored: tracking · survival · archery

Level 10 paths

Hunter · Scout · Beastwarden

How this class grows

Favored skills: tracking · survival · archery · navigation · animalHandling

Starting talents: Trail Reader · Deadeye · Pathfinder

Specializations: Hunter: Track and defeat dangerous beasts and humanoid prey. · Scout: Excel at reconnaissance, mobility, and avoiding danger. · Beastwarden: Develop powerful bonds with animals and magical beasts.

Healer

A medical and protective specialist who keeps allies alive and understands bodily and supernatural afflictions.

Favored: medicine · insight · religion

Level 10 paths

Physician · Lifebinder · Plaguewarden

How this class grows

Favored skills: medicine · insight · religion · alchemy · investigation

Starting talents: Field Surgeon · Diagnostician · Protective Rite

Specializations: Physician: Master medicine, surgery, and treatment of physical ailments. · Lifebinder: Use restorative magic and protective bonds. · Plaguewarden: Specialize in disease, poison, quarantine, and corrupted life.

Occultist

A student of spirits, curses, forbidden rites, and truths most sensible people leave buried.

Favored: occult · religion · arcana

Level 10 paths

Spirit Caller · Hexer · Void Scholar

How this class grows

Favored skills: occult · religion · arcana · insight · history

Starting talents: Speak the Name · Grave Whisper · Ward Breaker

Specializations: Spirit Caller: Communicate with and command spirits at increasing risk. · Hexer: Manipulate curses, bargains, and lingering supernatural effects. · Void Scholar: Pursue dangerous knowledge beyond ordinary magical traditions.

Berserker

A relentless physical combatant who turns pain, momentum, and fury into terrifying force.

Favored: melee · athletics · intimidation

Level 10 paths

Ravager · Ironblood · Warborn

How this class grows

Favored skills: melee · athletics · intimidation · survival · defense

Starting talents: Battle Fury · Break Through · Refuse to Fall

Specializations: Ravager: Maximize overwhelming offense and destruction. · Ironblood: Become brutally difficult to kill or disable. · Warborn: Turn fury into tactical pressure and fear.

Bard

A charismatic manipulator of stories, morale, secrets, and social situations.

Favored: persuasion · deception · insight

Level 10 paths

Diplomat · Trickster · Lorekeeper

How this class grows

Favored skills: persuasion · deception · insight · history · leadership

Starting talents: Read the Room · Captivating Story · Rumor Network

Specializations: Diplomat: Master negotiation, mediation, and political influence. · Trickster: Weaponize deception, misdirection, and social chaos. · Lorekeeper: Turn stories, history, and forgotten knowledge into practical power.

Alchemist

An experimental problem-solver who creates potions, toxins, tools, and controlled disasters.

Favored: alchemy · crafting · medicine

Level 10 paths

Bombardier · Mutagenist · Master Apothecary

How this class grows

Favored skills: alchemy · crafting · medicine · investigation · arcana

Starting talents: Quick Brew · Volatile Mix · Toxin Sense

Specializations: Bombardier: Specialize in explosives, incendiaries, and battlefield mixtures. · Mutagenist: Create temporary bodily alterations with unusual tradeoffs. · Master Apothecary: Excel at restorative, toxic, and utility preparations.

Warden

A guardian of old places and living systems who blends nature lore, magic, and protection.

Favored: survival · animalHandling · religion

Level 10 paths

Grovekeeper · Stormwarden · Wildshaper

How this class grows

Favored skills: survival · animalHandling · religion · tracking · medicine

Starting talents: Rooted · Wild Sense · Beast Speech

Specializations: Grovekeeper: Master healing, growth, and protection tied to living places. · Stormwarden: Channel weather, terrain, and forceful natural magic. · Wildshaper: Develop transformative bonds with beasts and primal forms.